redwhitensnark: (By your side...)
[personal profile] redwhitensnark
Because I work insane hours, sometimes I can't always be around to play Ratchet right when someone gets hurts and either requires medical attention/needs to be checked into the Medbay. Sometimes it's easier for characters to check-in with the help of those living in the Medbay or others who help them get up that way before they drop dead or bleed to death.

When characters check in for treatment, especially if they end up staying over for whatever reason (they might be too fatigued to leave right away, in a coma, etc.), as Ratchet's mun, I need to know this happened. Even if Ratchet himself does not treat the patient, both he and I need to know who's in the building and why. This helps me to keep my medic IC and keeps me up to date with how to handle happenings in and around the building. For instance, if there's a patient checked in who's in a coma, it's not likely Ratchet will leave the Medbay for more than a few hours at a time until that patient is conscious again. He wouldn't be a good doctor if he did otherwise. He would want to stay nearby in case of a condition change, for example.

Likewise, if I'm on hiatus for whatever reason and I've given permission to hand wave doctor visits with Ratchet, I need to know those happened as well. (And if I'm hiatusing, I'll usually name one or two other muns who have godmode rights.) Especially if he's never met your character before. Otherwise it's going to be extremely awkward if we thread at a later date and I'm playing him like...well, he's never met your character before. When he has and I'm just completely unaware of it.

Never assume I've noticed a log/thread with a Medbay check in or doctor visit. If it's not something I'm going to get a notif for under default LJ notif settings, there's a chance I'll miss it. Unfortunately due to time constraints and how active the game has become, I can't always read every thread and log.

So, here's your handy-dandy check in form for comment posting. Don't feel like you need to give me every gory detail of what happened and why. As long as I've got basic information, it's all good.

Copy, paste and fill in da blanks!

Your Character's Name:
Date of Check In or Visit:
Brief Reason for Check In or Visit:
Thread/Log Link (actual URL):

Date: 2010-07-07 07:05 pm (UTC)
From: [identity profile]
Shit . . . I'd meant to send you a PM. This developed yesterday. Tried to work around it as much as possible, handled Ratchet as /little/ as possible to hopefully keep from god-modding him (he'd have said something about the scars once those were mentioned in narrative), wasn't sure how better to handle this short of skipping the visit completely which was also kind of attempted but didn't quite work out that way. OTL

Your Character's Name: Mitham along with Wheeljack and Red Mist
Date of Check In or Visit: Yesterday (Tuesday)
Brief Reason for Check In or Visit: Glass-embedded cuts in posterior (broken drinking glass due to city shift, Wendy contacting him in his journal startled him so he stumbled back and fell/sat in it)
Thread/Log Link (actual URL):

Date: 2010-10-17 12:18 pm (UTC)
From: [personal profile] chondriosome
Figured I might as well put this here for organization's sake, so...

Your Character's Name: Aya Brea.
Date of Check In or Visit: October 16th (Saturday night)
Brief Reason for Check In or Visit: Hopped into the Labyrinth to drag Legato's sorry butt out. She succeeded, but wound up suffering significant mental and physical trauma afterwards, with some third degree burn scars that won't be going away anytime soon. She'll probably be laid up for some unforeseen amount of time.
(Note: I plan for Aya to experience a severe mental block on Bending for awhile, which means that, with the exception of her own--now considerably weakened--powers, she absolutely can't Bend, neither can it be used to heal her, help her sleep/stay awake, et cetera. In other words, she needs to be on the road to recovery the good old fashioned way.)
Thread/Log Link (actual URL):


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September 2010


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